City Virtual - a life simulator

By Anar Kazimov

The goal of this project is to create a city in virtual reality that is as similar to the real world as possible.

The concept is very similar to The Sims, however, unlike The Sims, we are aiming to build a platform for business, entertainment and networking, rather than a game. However, the project will start as a game first because the latter is easier to implement.

Who can this project benefit?

Who are our target users?

While developing the project it is necessary to keep in mind who is our audience, because that helps us to assure that we are on the right track. For this project the target audience is as broad as it can be - it is the general public. That means that we should avoid anything that makes the whole project appealing only to a certain demographic.

How? How? How?

Our assets such as cars and buildings will either be built using Blender or will be downloaded from external sources, to transform these 3d models into an interactive city we will use a game engine called Unity 3D. If you don’t have skills in either of these don’t worry, the first couple of meetings I will have tutorials dedicated to teaching the basics of Unity 3D and Blender.

What is the time commitment?

This is up to you. You choose if you want to be a core member, a temporary member or a casual contributor. Credit will be given accordingly. The harder you work the more benefits you will get.

Will this project have an impact on the world?

Well, these are some of the things that come to my mind when I think about it. However, there are way more implications than that.

References for images

  1. http://www.carls-sims-4-guide.com/gamepictures/romance/weddings/wedding.jp
  2. https://i.ytimg.com/vi/euroEj9_a18/maxresdefault.jpg
  3. https://forum.unity.com/attachments/ss1-png.88286/